#ifndef __FURNACE_BLOCK_H__
#define __FURNACE_BLOCK_H__

#include "Block.hpp"

namespace PocketSurvival
{
    // 熔炉
    class FurnaceBlock : public Block
    {
    public:
		static constexpr int32_t Index()
        {
            return 64;
        }
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;

		virtual bool isFaceTransparent(int32_t face, int32_t value) override;
        virtual BlockPlacementData getPlacementValue(ComponentMiner *componentMiner, int32_t value, const TerrainRaycastResult &raycastResult) override;
    };

} // namespace PocketSurvival


#endif
